Smoky God

Genre: Cosmic Horror/ Awakening
Writer/Producer/Director: Sylvie Marie Amour DeCristo
Production House: Inner Vision Pictures
Budget: $75M
Exhibition Plan Budget: $52M
Stage: Treatment
Distribution: Decentralized Streaming/Immersive Interactive Theatrical Experience
Based on the Legendary Hollow Earth Account
Logline:
In 1829, 19-year-old Norwegian sailor Olaf Jansen embarks on a perilous voyage with his father, only to vanish into the Arctic ice—and reemerge two years later with an impossible tale: a hidden world beneath the Earth, lit by a dim, smoky sun and inhabited by a race of 12-foot-tall giants wielding technology beyond human imagination. Declared insane, Olaf is imprisoned in an asylum for 28 years. Now, on his deathbed, he risks everything to expose the truth—a conspiracy buried by governments, a lost Eden guarded by ancient forces, and the chilling reason why no one is meant to return from the land beyond the North Wind .
A fully immersive and interactive cosmic horror experience – Awakening Cinema by Sylvie Marie Amour DeCristo

A comprehensive, innovative cinematic exhibition plan designed to transform Smoky God from a movie into a fully immersive, interactive cosmic horror experience.
CINEMATIC EXHIBITION PLAN: THE SMOKY GOD – THE AWAKENING EXPERIENCE




Tagline: “The Screening Is Just the Beginning.”
This plan transcends the traditional theater model, creating a multi-sensory, narrative-driven event that begins weeks before the film and continues long after the credits roll.
PHASE 1: THE RECRUITMENT (Pre-Event – 4 Weeks Out)

The experience doesn’t start at the theater; it starts on the user’s phone.
- The Agharta Initiative Website: A cryptic, minimalist website appears, offering a “Psychological & Parapsychological Aptitude Test.” It’s presented as a cutting-edge research project.
- The Digital Screening: The quiz uses AI to analyze responses (e.g., “What is truth?”, “Describe the shape of reality”), social media leanings (via connected accounts), and even vocal stress in spoken answers.
- The Invitation: “Qualified” individuals receive a personalized digital dossier. It includes:
- A subject number (e.g., Subject #728-JANSEN).
- An “Admission Ticket” with a specific date and time (always 3:33 PM or 7:33 PM).
- A link to download the “Veil-Piercer AR” app.
- A warning: “Your participation is mandatory. Silence is advised.”
PHASE 2: THE ARRIVAL & PRE-SHOW (Theater Lobby)
The theater is no longer a theater; it’s Surface Station #7.
- Ambiance: The lobby is dimly lit, stripped of all traditional movie posters. Staff wear faux-vintage asylum orderly uniforms, unsmiling.
- The AR App Activation: Upon arrival, the Veil-Piercer app triggers.
- Pointing it at other “Subjects” (audience members) reveals brief, glitching text over their heads: “Unstable Recall”, “Potential Breacher”, “Cycle 144.”
- Pointing it at the walls reveals hidden asylum blueprints, scrawled equations, and the recurring Black Sun sigil.
- “Biometric Calibration”: Before entering the auditorium, subjects are “processed” – a quick hand scan (that collects no real data) and a “retinal stabilizer” flash (a bright light that leaves a temporary afterimage).
- Theming: The concession stand sells “Nutritional Paste” (pudding cups) and “Hydration Fluid” (water in apothecary-style bottles). The popcorn is unseasoned and stale.
PHASE 3: THE SCREENING (The Immersive Auditorium)
The film itself is the core, but the environment is the amplifier.
- Seating: Equipped with Subpac haptic vests or advanced seats with transducers.
- Sensory Mapped Environment:
- Infrasound: During the Arctic storm and Smoky God scenes, sub-20Hz frequencies are pumped into the room, creating primal unease and vibrations felt in the chest.
- Directional Audio: Whispers from the film (“You’re still sleeping…”) seem to come from the empty seat next to a viewer.
- Scent Diffusion: The crisp, ozonic smell of Arctic air during the voyage. The cloying scent of antiseptic and decay in the asylum scenes.
- Thermodynamics: The theater temperature noticeably drops during the ice scenes.
- 4th Wall Breaks: At key moments (e.g., a giant’s close-up), a blast of mist or a coordinated vibration in the seats makes the audience jump.
- The 3:33 Glitch: Exactly 33 minutes into the film, the screen and sound cut out for 3 seconds of absolute darkness and silence. A single, distorted voice whispers a viewer’s name (pulled from their ticket data) before snapping back.
PHASE 4: THE TRANSITION (Post-Credit Sequence)
The credits don’t roll. The screen instead displays a live satellite feed of the Arctic.
- A pulse of light emerges from the North Pole.
- Text appears: “VEIL INTEGRITY COMPROMISED. INITIATE RECALL PROTOCOL?”
- The theater doors slam shut and lock with a heavy thud. The audience is trapped for 33 seconds of escalating alarm sounds and strobes before the doors unlock.
PHASE 5: THE AFTERMATH (The Living Experience)




The story leaves the theater and infiltrates the real world.
- Personalized AR Aftermath: The Veil-Piercer app remains active.
- It periodically sends “Anomaly Alerts” directing users to specific GPS coordinates (a local park, their own street). At that location, the AR app reveals a “veil thin spot” – perhaps a hovering Aghartan rune or a ghostly image of Olaf.
- It allows users to “scan” friends and family, overlaying text like “Cognitive Dissonance: High” or “Unaware.”
- The Data Dump: 33 hours after the screening, subjects receive an email with their “Full Declassified File,” including:
- Their personalized asylum intake form.
- A map of their hometown with Aghartan energy lines overlay.
- A “cycle number” suggesting how many times they’ve been through this.
- Live Immersive Theater Events: In major cities, secret, ticketed events are held in abandoned buildings. Actors playing asylum orderlies or Aghartan “Silent Ones” guide small groups through a 30-minute live experience that continues the story, blurring the line between performance and reality.
TECHNICAL SPECIFICATIONS & PARTNERSHIPS
- Technology:
- Custom AR App: Developed in Unity/Unreal Engine.
- Theater Integration: Partnership with companies like D-Box (motion seats) and 4DX for environmental effects, pushed to their horror potential.
- Data Handling: A secure, ethical, and transparent system for handling user data, with clear opt-outs. The horror is in the illusion of intrusion, not actual privacy violation.
- Marketing:
- Viral “Agharta Initiative” mystery box.
- Leaked “asylum footage” and “giant anatomy diagrams” on Reddit and Discord.
- No traditional trailers; only cryptic, found-footage style clips.
ETHICAL SAFEGUARDS
- Clear Communication: Throughout the process, it is made clear this is an elaborate theatrical experience.
- Safe Words: Staff are trained to recognize genuine distress. The AR app has a prominent “EXIT EXPERIENCE” button that immediately shuts it down.
- Content Warnings: Extremely explicit warnings about the intense, immersive, and psychologically engaging nature of the experience.
This exhibition plan doesn’t just show a horror movie; it subjects the audience to it, making them active participants in the cosmic dread of The Smoky God. It creates a legend, a shared secret, and an unforgettable piece of entertainment.
PHASE 1: THE RECRUITMENT
The Digital Invitation

The Psychological Profiling

The Personalized Dossier

PHASE 2: THE ARRIVAL & PRE-SHOW
The Transformed Theater Lobby

Veil-Piercer AR Overlay

The Biometric Calibration Station

The Concession of Lies

PHASE 3: THE SCREENING
The Haptic Preparedness

The 3:33 Glitch Event

The Scent of Antiseptic

PHASE 4: THE TRANSITION
The Live Satellite Feed

The Lock-In

The Strobe Light Panic

PHASE 5: THE AFTERMATH
The AR Anomaly Alert

Scanning a Friend

The Declassified Email

The Live Immersive Event

The Silent One Encounter

The Final Revelation at Home

Additional fully immersive and interactive cosmic horror experiences designed to deepen the dread before and during the screening of The Smoky God.
1. THE RESONANCE TUNING FOYER (Pre-Screening)
Concept: A sound-based installation that physically prepares—or unprepares—the audience’s bodies for the film.
Experience:
- Before entering the main lobby, small groups are led into a pitch-black, anechoic chamber.
- A deep, sub-harmonic tone (7.83Hz, the Schumann Resonance) is introduced, felt more than heard.
- The Interactive Horror: A directional speaker system then “paints” specific individuals with whispers in a distorted mix of Sanskrit and the viewer’s native language. The whispers seem to come from inside their own skulls, saying things like “Your frequency is familiar…” or “You left something behind last time.”
- The Twist: The room isn’t silent. The faint, amplified sound of everyone’s heartbeat and digestive systems is piped in, making them aware of their own fragile, organic biology before confronting the inorganic horror of the Asylum.
Cinematic Image:

2. THE LIVING MANUSCRIPT (Pre-Screening)
Concept: An interactive prop that personalizes the lore and creates a tangible artifact to carry into the screening.
Experience:
- In a dimly lit “Archive” room, attendees find a large, leather-bound book on a pedestal—a replica of Olaf Jansen’s journal.
- The pages are blank. An “Orderly” instructs attendees to place their hands on the page.
- The Interactive Horror: Under each page is a heat-sensitive screen and pressure sensor. When a hand is placed on it, “blood” (via projected light) spreads from the fingertips, forming into text specific to the participant (using their pre-screened data).
- It might reveal a “past life regression” as an Arctic explorer.
- It might sketch a map of their neighborhood with Aghartan symbols overlaid.
- It might simply write their name and subject number in a glitching, alien script.
- The text fades after 10 seconds, ensuring no one else sees it, making the horror intimate and unshareable.
Cinematic Image:

3. THE VEIL THINNING HEADSET (Screening)
Concept: A personalized audio experience that isolates each viewer and subjects them to a bespoke psychological assault.
Experience:
- Instead of generic headphones, each viewer is given a sleek, black headset with EEG sensors.
- During the screening, the headset monitors biometrics (heart rate, sweat). During calm scenes, it plays the standard film audio.
- The Interactive Horror: During high-tension scenes, if the system detects heightened anxiety, it triggers a binaural audio track that only the stressed individual can hear.
- It might layer the sound of their own name being called by a Doctor.
- It might play a distorted, slowed-down version of their favorite childhood song.
- It might whisper a real, personal insecurity (“They all know you’re a fraud“) in a synthesized version of their own inner voice.
Cinematic Image:

4. THE FLESH-WALL TUNNEL (Pre-Screening)
Concept: A tactile and olfactory horror that bridges the gap between the familiar and the grotesque.
Experience:
- The final passage into the auditorium is a narrow, pitch-black tunnel.
- The walls are not cold metal or stone, but warm, soft, and slightly moist, made from a high-quality silicone designed to feel like living flesh.
- The Interactive Horror: As attendees walk through, the walls gently palpitate. Embedded speakers emit a low, rhythmic lub-dub heartbeat. Hidden pressure sensors cause the “flesh” to briefly contract around a person’s arm or shoulder as they pass. The air is thick with a coppery, metallic scent (blood) and the sterile smell of ozone.
- This makes the transition into the theater feel like being swallowed or reborn into a new, horrifying reality.
Cinematic Images:


5. THE SYNCHRONIZED BIOMETRIC CHORUS (Screening)
Concept: Using the audience’s collective fear to power a visual effect on screen, making them complicit in the horror.
Experience:
- At a key moment in the third act—perhaps as the Smoky God is dying—the film pauses. The screen shows the entity flickering weakly.
- A message appears: “ENERGY CRITICAL. FEED IT.”
- The Interactive Horror: The haptic vests begin to vibrate in sync with a heartbeat. On screen, a waveform reacts to the audience’s collective heart rate (monitored via the headsets or thermal cameras). The more anxious and elevated the group’s heart rates become, the brighter and stronger the Smoky God burns on screen. The audience literally fuels the horror with their own fear, creating a devastating feedback loop.
Cinematic Image:

6. THE GRAVITY DISTORTION CHAIR (Screening)
Concept: A physical disorientation mimicking the journey into the Earth’s interior.
Experience:
- Select seats (or all, in a premium setup) are equipped with full-motion capabilities like advanced D-Box systems, but programmed for cosmic horror, not action.
- The Interactive Horror: Instead of just jolting for jumpscares, the chairs create a sustained, uncanny feeling of wrongness.
- During the boat voyage into the whirlpool, the chairs tilt 15 degrees backwards and slowly spin, inducing vertigo.
- In Agharta, where gravity is different, the chairs subtly vibrate at a frequency that creates a feeling of lightness or unease in the stomach.
- During the asylum scenes, the movements become jerky and unpredictable, like the convulsions of electroshock therapy.
Cinematic Image:




Awakening Cinema Cosmic Horror The Smoky God immersive interactive experience.

Smoky God
The Legendary Hollow Earth Account
Full Budget
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